Neural Processing of Social Information in Virtual Reality
In modern times, social interaction occurs frequently in virtual
environments (VRs) such as social media and multi-player online video
games. In VRs, classical social cues such as facial expressions, hand
gestures and body contact are often absent. We are interested in
identifying sensory cues that are critical for a prolonged involvement
in VRs. The focus of the lab will be studying how the brain processes
social information during interaction with virtual conspecifics. This
research can have a direct impact on issues such as video game and
internet addiction.
Using visual VRs, we will construct virtual animals to interact with the
real animal. Since the behavior of virtual animals can be precisely
controlled, we can analyze how factors such as response delay or
response predictability will affect the intensity and the duration of social
interaction.
We use adult zebrafish as a vertebrate animal model to study brain
functions during behaviors. Adult zebrafish has a rich repertoire of
learning and social behaviors while the brain is small enough for largescale
analyses of neuronal activity using optical methods. We will
focus our analyses on the interaction between brain regions that are
proposed to be involved in controlling emotion, memory and decision
making.
One of our working hypotheses is that prediction plays a critical role in social interaction. We aim to identify neuronal
populations that encode prediction signals and prediction error signals during social interaction. We will also
analyze these neural signals in zebrafish with mutations in autism related genes.

- PDF, 2013-2019, Friedrich Miescher Institute
for Biomedical Research, Switzerland
- Ph.D., 2012, Program in Neuroscience,
Harvard University, USA
- BS, 2004, Dept. Life Science,
National Tsing Hua University
- 2021 Chiquet Originality Prize, Friedrich Miescher Institute for Biomedical Research, Switzerland
- 2022 Career Development Award, Academia Sinica, Taiwan
- Huang, K.-H., Rupprecht, P., Frank, T., Kawakami, K., Bouwmeester, T., and Friedrich, R.W. (2020). A virtual reality system to analyze neural activity and behavior in adult zebrafish. Nature Methods 17, 343–351.
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- Valente, A.*, Huang, K.-H.*, Portugues, R., and Engert, F. (2012). Ontogeny of classical and operant learning behaviors in zebrafish. Learning & Memory 19, 170–177. (* equal contribution)
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